Display Name = "Haunted Mansion Living Room"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 343, 31, 33, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

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    ConditionalBranch([0, 2070, 1])
      ControlSwitches([2070, 2070, 0])
      ShowTextAttributes(["doll_fc1", 0, 0, 2])
      ShowText(["\\n<Cursed Doll>Big bro, let's play!"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 1, 0, 2])
        ShowText(["\\n<Alice>Nope! We are leaving, like right now!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
        ShowText(["\\n<Ilias>Ignore her, it's clearly a trap. Let's escape while we can."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["doll_fc1", 0, 0, 2])
      ShowText(["\\n<Cursed Doll>The big chest or the small chest, which will you open?"])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["doll_fc1", 0, 0, 2])
      ShowText(["\\n<Cursed Doll>The big chest or the small chest, which will you open?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

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    ConditionalBranch([0, 2070, 1])
      ShowTextAttributes(["doll_fc1", 0, 0, 2])
      ShowText(["\\n<Cursed Doll>You can't leave yet..."])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      ControlSelfSwitch(["A", 0])
      ChangeItems([32, 0, 0, 1])
      ConditionalBranch([0, 2073, 1])
        SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        ShowTextAttributes(["doll_fc1", 0, 0, 2])
        ShowText(["\\n<Cursed Doll>Greedy people always go for the big chest. Big bro went for the small chest."])
        ShowTextAttributes(["doll_fc1", 0, 0, 2])
        ShowText(["\\n<Cursed Doll>Big bro is a good person. Let's play again sometime."])
        ControlSwitches([2073, 2073, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The Cursed Doll disappeared."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>I think she's done playing with us."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I think we can leave now."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 7, 0, 2])
          ShowText(["\\n<Alice>I don't know what she's talking about. We are just going to open both anyways."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
          ShowText(["\\n<Ilias>Now that she is gone, we should open the remaining one."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

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    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([0, 2070, 1])
      ShowTextAttributes(["doll_fc1", 0, 0, 2])
      ShowText(["\\n<Cursed Doll>You can't leave yet..."])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest was a Mimic!"])
      ConditionalBranch([0, 2073, 1])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 6, 0, 2])
          ShowText(["\\n<Alice>Wahh!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
          ShowText(["\\n<Ilias>Waaah!!"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      BattleProcessing([0, 118, false, false])
      ControlSelfSwitch(["A", 0])
      ConditionalBranch([0, 2073, 1])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>Th-that surprised me."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>That startled me."])
          Empty([])
        BranchEnd([])
        SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        ShowTextAttributes(["doll_fc1", 0, 0, 2])
        ShowText(["\\n<Cursed Doll>Ahahaha, that was funny. Maybe if you weren't so greedy..."])
        ControlSwitches([2073, 2073, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The Cursed Doll disappeared."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>I think she's done playing with us."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I think we can leave now."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>Hmph, it was just some cheap jump scare!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
          ShowText(["\\n<Ilias>I-I wasn't scared, not at all!"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])
